Gamerz, Mercs and Zealots Gaming Clan

Login Form

To be white listed on the server please make an account with your Minecraft name.

Info on things to come in Minecraft

According to Jens' recent tweet, the next Minecraft snapshot may be released a day early.  He also posted on Mojang's blog about the upcoming changes for Minecraft, which includes some exciting new changes in preparation for the official mod API that is estimated to be released sometime this spring.
 
Here's a list of upcoming changes we can look forward to:
 
- Maximum build height has been increased to 256 (was 128)
- Empty sections of the world are not loaded into memory
- Block ids have been increased to 4096 (was 256) by adding a 4 bit data layer (similar to how meta data is stored)
- Block ordering have been changed from x/z/y to y/z/x in order to improve compression
- Packets for sending chunks have been updated (a full 128-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller)
- Biomes are saved per x/z column, which means they can be altered by tools
- The 16x128x16 “Blocks”, “Data”, “SkyLight” and “BlockLight” tags are removed
- A “Sections” tag has been added with up to 16 compound tags
- Each section has 16x16x16 “Blocks”, “Data”, “SkyLight” and “BlockLight” tags
- Each section has a “Y” integer tag saying which section it is (note that some Y positions can be skipped). 0 is at the bottom of the world and 15 is the topmost section
- Each section also has a “AddBlocks” tag, which is a DataLayer byte array just like “Data”. The “AddBlocks” tag is not included in the converter since the old format never had block ids above 255. This extra tag is created whenever a block requires it, so the getTile() method needs to check if the array exists and then combine it with the default block data. In other words, blockId = (addBlock << 8) + baseId.
- Each chunk has a 16×16 byte array with biome ids called “Biomes”. If this array is missing it will be filled when the game starts. The converter doesn’t include any biome sources, though (it had too many dependencies to be included).
- Note that the old format is XZY and the new format is YZX (see the difference between DataLayer and OldDataLayer).
- The new format uses the extension “.mca” instead of “.mcr” (the old format is kept for safety, with the level.dat backed up as “level.dat_mcr”)

Sign up for the Alpha Now!!!

Hot New Indie Titles

Support Our Site

Support the Server today
And make the server better

---------Why Donate?----------

Donate to the server

Or Shop with us at

Every time you shop, we get a %